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SnapLearn

INNOVATION BY DESIGN

 Product Design

Challenges & Insights

Parents prefer learning with the physical book over an eBook. Bridging digital and physical books have been challenging as app development are costly for publishers.

Problem Statement

“ How might we design a better way to innovate the publisher learning space and enhance the learning experience? ”

CAPABILITIES

  • User Research

  • Define users’ needs and Users’ flow into wireframe (UX)

  • User Testing

  • Product Roadmap

  • Design Mentorship to Designers in China

  • Brand / Visual Identity

Business Impact

90% cost and time savings on AR publishing +20% increase in sales

  • 90% cost and time saving on multiple books AR publication

  • 20% increase of education books sales

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Interview and talking to various publishers to understand their As-Is publishing workflow

DISCOVER

DEFINE

When designing change to any existing workflow is about creating less destruction to the as-is…

" How might we design a better way for publishers to publish an AR app for their books efficiently? "

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Business Impact

Defining the user flow through storytelling of the various roles

Solution

  • Design and create the UX of a web AR publishing platform that integrates with consumer mobile app

DEVELOP

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Samsung Kids

" How might we ease parents' fear of indecent usage of content & unlimited time spent on booming mobile devices? "

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